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Architecture + media: Digital augmentations through meta media, mappings, real-time communication and interactivit

Posted on:2008-01-10Degree:M.ArchType:Thesis
University:Carleton University (Canada)Candidate:Raheja, Kishore MFull Text:PDF
GTID:2448390005975829Subject:Architecture
Abstract/Summary:
This thesis is an architectural investigation of the process of translation of changing media in static physical space. It explores the changing relationship between dynamic media (real-time video, multimedia, metamedia and internet) and static architecture in an effort to use the effects of these media to transform space. Chapter 1 gives an exhaustive analysis of the works of early media theorists such as Marshall McLuhan and Paul Virilio to present day media theorists such as Marcos Novak, Lev Manovich, Christina McPhee, Mirjam Struppek and Tore Slaatta in order to understand the blurred relation between media and architecture. Chapter 2 examines acoustic perception in media spaces through media theories demonstrated by architects such as Ole Bouman & Kas Oosterhuis, UN Studio, Nox Architects, Greg Lynn, Zaha Hadid, Toyo Ito, Diller & Scofidio and Weber & Hofer in their projects by addressing the problematics of blurred media-space relations defined by the media theorists in Chapter 1. Chapter 3 analyzes the problematics of design through representational means and acoustic perception. This chapter discusses how architects achieve changed perceptual experiences in their media projects through design processes using representational tools as well as through the use of animation in digital environments. It also defines an alternate means of using representational tools (drawing and collage) as diagrams that organize physical space and translate the idea of animate experience through new media into built space by incorporating critiques of media and architectural theorists discussed in Chapters 1 and 2. Chapter 4 demonstrates these issues through the design of a media pavilion in a vibrant neighborhood called 'Adams Morgan' in Washington D.C. wherein interactive perceptual experiences are generated on the basis of the pavilion's physical-virtual program through a blending of space, multimedia, metamedia and real-time video media.*.;*This dissertation is a compound document (contains both a paper copy and a CD as part of the dissertation). The CD requires the following system requirements: Microsoft Office; Winodws MediaPlayer or RealPlayer.
Keywords/Search Tags:Media, Space, Architecture, Real-time
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