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Towards automatic parallel game engine architectures

Posted on:2010-09-03Degree:M.SType:Thesis
University:University of Nevada, RenoCandidate:Carr, David AFull Text:PDF
GTID:2448390002477125Subject:Computer Science
Abstract/Summary:
As video games steadily increase in complexity and detail, game engines must also improve to be able to support both rapid and modular development while still maintaining high performance. Component-based architectures have been shown to be effective for allowing developers to rapidly create stunning games with modular components, but unfortunately come with a performance cost over traditional call-and-return systems. This thesis proposes a method that modifies existing component-based game engine architectures to automatically distribute and synchronize work in order to improve performance.
Keywords/Search Tags:Game engine
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