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Virtual Rider Behavior Simulation And System Implementation Under The Rule Constraint

Posted on:2019-07-16Degree:MasterType:Thesis
Country:ChinaCandidate:K ChenFull Text:PDF
GTID:2428330596464858Subject:Software engineering
Abstract/Summary:PDF Full Text Request
With the continuous development of the game industry,people's demand for the intelligent behavior of virtual characters in computer games is becoming more and more higher.In the virtual riding system,the training of virtual riders in single training mode is too simplistic,which makes trainers feel dull,and lose interest in riding system.How to improve the truthfulness of the virtual rider's behavior is particularly important.The main work of this article is as follows:1.A method of calculating the riding speed of a virtual rider is put forward.The method in the riding speed is introduced in the calculation of the physical value of this property,and the use of Newton's second law of the force analysis,and consider some other factors have influence on the riding speed,according to the relationship between the physical and the riding speed of the two,finally got a virtual rider speed riding close to the actual situation the.2.The decision model of the virtual rider's behavior tree is designed.A virtual rider is designed as a parallel node.The behaviors of virtual riders are divided into four categories: observation,mobile,overtaking and decision making,and these four kinds of nodes are continuously executed.The virtual rider determines whether the current acceleration or deceleration is based on track attributes,and pays close attention to body energy to make corresponding decisions.When we perceive other riders,we will take overtaking behaviors according to their random characters.3.A virtual riding system based on C/S mode is designed.The riding speed calculation method and decision model are applied to virtual rider in virtual riding system,so that the behavior of virtual rider is more in line with the real situation.In the system,the transmission protocol between the server and the client is designed to make the system run more perfect.It not only allows the player to have a good sense of experience in the single person training mode,but also realizes the mode of the network competition,and allows a number of players to ride the race.In this paper,the behavior of the virtual rider is simulated,so that the performance of the virtual rider is closer to the real situation.It provides a reference for the virtual riders riding in the virtual riding system,and improves the interest of the trainers in the virtual riding system.
Keywords/Search Tags:virtual rider, riding speed, behavior tree, decision models, riding system
PDF Full Text Request
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