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Study On Micro-course Resources Design And Development For Primary School Programming Teaching Based On GOC Platform

Posted on:2020-11-04Degree:MasterType:Thesis
Country:ChinaCandidate:X F WeiFull Text:PDF
GTID:2427330614969591Subject:The modern education technology
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The advent of the artificial intelligence has made programming education a research hotspot in the field of education.In recent years,the National Education Department has promulgated a number of policies,through which programming education in primary and secondary schools has been explicitly promoted.However,China is currently short of high quality teaching resources,especially micro-course resources in programming education.Some issues,such as limitation of teaching resources type of,vapidity of teaching model are manifested in traditional micro-course resources,which are not suitable for programming teaching in higher grades of primary school.Apparently,more interactive and interesting new form of resources is needed to empolder,such as experiential micro-course,to satisfy children's programming teaching models(such as graphics and gamification).Therefore,based on the GOC Programming by Jiang Tao,a famous informatics teacher in Nanhai District of Foshan City,this thesis proposes an experiential micro-course resource design model under the guidance of experiential learning theory and situational learning theory.The experiential micro-course resources in this research are well developed based on GOC Programming.Three rounds of action research and evaluation survey of micro-course resources are carried out for the students of grade 5 and 6 of nine-year persistent system to analyze and summarize the teaching effect and use of micro-course resources.Six parts are included in this thesis.The first part introduces research background and research questions,previous researches at home and abroad,research content and methods,purpose and significance of this research.The second part defines related concepts in programming education and micro-course and elaborates the theoretical basis of this research,the experiential learning theory and situational learning theory.In the third part,the elements of experiential micro-course resources and itsrequirements of programming teaching in primary and secondary schools are analyzed in this part.And together with the guidance of experiential learning theory,an experiential micro-course resource model is proposed.In the fourth part,the experiential micro-course resources with 7 basic knowledge classes and 2 comprehensive case classes are developed and used in teaching by combing the design model of experiential micro-course resources with the knowledge of the breakthrough exercise module of GOC platform.In the fifth part,the experiential micro-course resources have been carried out in a nine-year persistent system school,the Third Middle School of Nanzhuang and Nanzhuang Primary School,for a 12-week three-round action study and questionnaire evaluation.The research shows that the experiential micro-course resources are conducive to cultivating students' interest in programming learning,and most students are satisfied with the micro-course resources.In the last part,this thesis proposes the design model of experiential micro-course resources,empolders and applies experiential micro-course resources into teaching practice,which could stimulate students' interest in programming learning and providing reference for front-line teachers in the form of making micro-course.However,in the follow-up,the interface design of micro-lessons needs to be improved and perfected.
Keywords/Search Tags:Programming Education, GOC programming, Micro-course Resources, Experiential Learning
PDF Full Text Request
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