Font Size: a A A

Educational Game Design And Development Based On Experiential Learning Theory

Posted on:2021-01-02Degree:MasterType:Thesis
Country:ChinaCandidate:X W ZhouFull Text:PDF
GTID:2427330605466968Subject:Education Technology
Abstract/Summary:PDF Full Text Request
Recently,with the rapid development of Internet technology,education informatization has maintained a momentum of rapid development.Educational games,as a way of learning through education,are advocated by many educators and are also loved by learners.However,most of the current researches on educational games are basically aimed at traditional disciplines,and the number of science-related educational games in primary schools is relatively small,the theoretical research depth is not enough,and there are insufficient equipment or single teaching methods for teachers in primary science courses.In response to the above problems,this study designed and developed elementary science educational games under the guidance of experiential learning theory,immersion theory and Gadamer game theory.The game can stimulate learners' interest in learning to a certain extent,and improve students' scientific literacy and ability to solve practical problems.Firstly,it analyzes the research on educational games and experiential learning theories in recent years,defines the concepts of educational games and experiential learning,and delves into experiential learning theory,immersion theory,and Gadamer game theory.Secondly,the principles of educational game design are clarified,and the development process of educational games is designed,mainly based on the four stages of experiential learning theory,and the design process framework of science education games in primary schools is drawn up.Then,based on the four functional modules identified in the design process,relevant materials were collected and produced,and related educational software was used to complete the development of educational games for part of the sixth grade science curriculum.Finally,through a questionnaire survey,the interactive design of educational games and the satisfaction of learning effect are analyzed.The general process of educational game design runs through the whole process of design,development and use.Based on four stages of experiential learning theory,the four functional modules for elementary science educational game,including start module,experience module,practice module and verification module.Not only did it provide an effective design framework for elementary science educational game,but also it had a certain reference significance for the development of related educations learning theory.
Keywords/Search Tags:Educational games, Experiential Learning Theory, Elementary school science, Gamified learning
PDF Full Text Request
Related items