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Design And Practice Of Gamification Collaborative Learning Activitiy

Posted on:2020-12-19Degree:MasterType:Thesis
Country:ChinaCandidate:Z J HeFull Text:PDF
GTID:2417330596468012Subject:Education Technology
Abstract/Summary:PDF Full Text Request
As a product of the information age,the game satisfies the spiritual needs of modern people and has been loved by people.The unique appeal and advantages of the game make educational researchers begin to pay attention to the nature of the game,explore the root cause of the game's charm,and then apply them to the field of education.Exploring and developing the gamification of teaching model is one of the research focuses.This research is under the guidance of the gamification,the collaborative learning model,which can cultivate students' self-exploration and cooperative learning ability,is designed.Constructed a universal teaching activity model and carried out teaching practice to verify its application in teaching.First,this research starts with the theoretical level,reviews the literature of game-based learning and collaborative learning,analyzes the definitions and concepts,and provides basic direction for the gamification of collaborative learning.Then introducing the flow theory,self-determination theory,activity theory and social constructivist theory,and analyzing strategies that are helpful for the design of activities.Based on these,the process of the gamification of collaborative learning activity is constructed,and detailing the design details in combination with the game elements.Finally,the teaching practices are carried out to test the effect.The data collection is carried out by quizzes,homework,questionnaire,teacher-student interview,etc.,and using stepwise regression analysis for data processing,analyzing the learning effect from the perspective of game elements and draw conclusions.This study preliminarily verifies the reasonable and effective of the activity model through different teaching practices,hoping to make contribution to the exploration of the gamification of teaching mode.
Keywords/Search Tags:Gamification, Collaborative Learning, Game Elements, Teaching Activity
PDF Full Text Request
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