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Game-based And Somatosensory Interactive Production Method Of Subject Resources Based On Embodied Cognition

Posted on:2020-11-30Degree:MasterType:Thesis
Country:ChinaCandidate:Y WangFull Text:PDF
GTID:2417330578976563Subject:Education Technology
Abstract/Summary:PDF Full Text Request
At present,the lack and unbalanced distribution of high-quality subject resources is one of the important reasons for the imbalance of education,which has attracted much attention for a long time.The emergence of somatosensory technology can provide novel ways of interaction and application,which not only enriches the manifestation and construction of high-quality resources,but also puts forward higher requirements for the production methods of resources.Since ancient times,the educational concept of "teaching through lively activities" has been attached great importance and widely practiced.Game-based learning achieves pleasant learning and represents high-quality subject resources in a brand-new form.However,the current somatosensory interactive subject resources have problems such as sporadic operability,lack of corresponding theoretical guidance,poor combination of somatosensory interaction and gamification,long period of resource construction,and one-time application.Based on this,this paper clarifies the relationship between learning environment,subject resources and learner interaction.By introducing the theory of environment construction of embodied cognition,game-based subject resources and interactive method of somatosensory interaction,this paper puts forward the production method of combining game-based and somatosensory interaction of embodied cognitive subject resources.The application of the interactive display process of embodied body feeling provides a new mode of production means for resource construction,and the game-based interesting learning process increases the possibility of students’ persistent learning.This paper explores the principles and methods of constructing game-based and sensory interaction of subject resources under embodied cognition,and designs the corresponding teaching cases to verify the effectiveness of the method of making subject resources.The main research contents are as follows:(1)This paper analyzes the current situation of the educational application of embodied cognition theory,gamification teaching method and somatosensory interaction technology,and summarizes the problems of existing resource production methods,including the lack of theoretical guidance in resource modeling,sporadic exploration in content construction,long construction period,high cost and poor reusability.On this basis,starting from the relationship between learning environment,learning content and learners,this paper explores the theoretical support and practical methods of typical resources construction aiming at typical disciplines,which combines physical environment,game resources and learners’ sensory interaction.(2)This paper puts forward the principles of game-based and interactive production of subject resources based on embodied cognition.It can be decomposed into personalized principles of embodied learning environment construction,gamification and split rules of typical subject resources,and principles of somatosensory interactive learning behavior based on embodied interaction.Specifically,it includes the construction of embodied learning scenes,gamification and separation of subject resources,and the design of somatosensory interactive content.The analysis of gamification production elements of subject resources are carried out from four aspects:learner analysis,learning needs analysis and learning objectives analysis.The division of subject resources can be clearly divided,and the content of game-based interaction can be set in the division part.(3)It constructs a typical gamified somatosensory interactive subject resource in Chinese,English and mathematics.Based on the production method proposed in this paper,the personalized learning scenes of various situations are designed and realized;for the teaching content of different subjects,gamification level setting and feedback are constructed and made into resource packages;finally,according to the teaching and learning process,the method of gamification and somatosensory interaction of subject resources is proposed,and resource integration is carried out to form a multi-disciplinary teaching application program.(4)The validity of the method is tested.Taking Pinyin of Chinese characters as a typical content,it has been applied in the corresponding grade students,and the actual test has achieved good results.The experimental result shows that teachers have a high degree of recognition of the method,and the simple and feasible method of resource production makes teachers highly respected.On the other hand,the application of the method can mobilize learners’ learning enthusiasm,maintain learners’ attention for a long time,and effectively improve learners’ learning effect.In summary,this paper proposes a new method to build a combination of gamification and somatosensory interaction of subject resources based on the guidance of embodied cognition theory to the education of new technology.This method embodies the integration of learning contents and sensory interaction methods of embodied learning environment,game-based subject resources,explores a new resource construction method of deep integration of technology and education,and provides a reference for promoting the construction of new resources and serving personalized learning.
Keywords/Search Tags:Embodied cognition, Gamification, Somatosensory interaction, Subject resources
PDF Full Text Request
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