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Research On Kindergarten Children Play Facilities Based On Intelligent Interaction

Posted on:2019-08-23Degree:MasterType:Thesis
Country:ChinaCandidate:T LanFull Text:PDF
GTID:2381330566462092Subject:Art and design
Abstract/Summary:PDF Full Text Request
With the continuous progress and development of science and technology,intelligent equipment makes our life more convenient and efficient.Meanwhile,the interactive products of different quality levels are also full of our life.However,few products are suitable for children to study and entertain.Children as a special user groups in the society,children's intelligent interactive products to children's culture directly affects the children's future growth and development,including knowledge,ideas,values,world view.However,due to the late start of the amusement facilities industry in China,the product function is single,and the auxiliary training function of children's learning ability and social ability is considered less or not.The domestic amusement facilities are old and boring,lack of interest,interactivity and creativity,and the innovation of domestic children's amusement product facilities is extremely urgent.This article will intelligent interaction in kindergarten children's amusement facilities,through the analysis of children's psychological behavior characteristics and its demand for outdoor amusement facilities location,together with sensing technology to capture,voice induction,such as interact,design more in line with the child's physical and psychological needs of intelligent interactive facilities.Kindergarten children's amusement facilities to join intelligent interactive experience,will greatly enhance the experience of the children to play games in kindergarten children intelligent interactive amusement facilities will be starting from "interest,security,systemic",meet the child's curiosity about the world and exploratory,let the children in the game at the same time,have fun.
Keywords/Search Tags:Children's amusement facilities, Smart interaction, Learn in the game., The user experience
PDF Full Text Request
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