| As a practice-based learning strategy and teaching mode, blended learning is a teaching philosophy integrating education informatization with traditional teaching; however, it is not a brand-new theory for cognition or learning. With the development of society, the information technology is promoting constant improvement and progress for the blended learning. From corporate training to the forefront of teaching, the blended learning continues to absorb new resources and technology for its spiral development; and this provided an idea for my research.In the research, on one hand, on the basis of consulting relevant literature, I rationalized the development of both blended learning and project teaching method and their results achieved at each stage. Based on the constructivist theory, the discovery-based learning theory and the in-depth learning theory, combining with characteristics of two-dimensional animation courses,I’ve adjusted the existing platforms for online learning and classroom teaching, thereby constituted a framework for course network platform so as to enrich the blended learning environment; moreover, I graphically described how to carry out the project teaching under the blended learning environment(i.e. the implementation model for course teaching). On the other hand, by using the questionnaire survey, I’m now clear about the basic information of students’ competence in knowledge of animation and their perceptions of blended learning environment;consequently, combining with the actual situation of the school, I further optimized the blended learning environment. Then the research came to an end. During my holidays, I conducted a questionnaire survey for those employers having long-term cooperation with the school, which provided constructive comments for the further experiments. By analyzing the Scale and the data during the study, the research progress became gradually clear and consequently brought new vitality to the students’ learning about Flash animation. After project-based restructuring and optimization for the existing teaching resources, I began to select some classes for carrying out the teaching test. During the teaching test, the continuum of online resources and offline activities had caused a maximum extension on time and depth for students’ learning. As a result,those students relying on network teaching platform under the blended learning environment are now having more autonomy to the use of digital resources. They can dominate the learning time independently, and need not to rigidly adhere to the various requirements of the syllabus. In the "work-style environment" which is a combination of on-line industrial dynamic information,off-line business cases and in-class LAN-based teaching platform, with pre-class self-study,in-class project learning and practice and after-class expanding exercise, the students can improve their basic skills and job skills. At the end of course learning, I used the Scale to carry out a test for those students from the testing classes, followed by the contrastive analysis between Scale scores before and after the test. From a practical point of view, I proved that the project teaching under a blended environment can enrich the teaching resources for both teachersand students, improve the learning methods, increase the students’ learning enthusiasm, and develop their creativity. |