Font Size: a A A

Design And Implementation Of Virtual Shopping Space Based On The Kinect

Posted on:2016-10-08Degree:MasterType:Thesis
Country:ChinaCandidate:H B ZhangFull Text:PDF
GTID:2309330503450336Subject:Software engineering
Abstract/Summary:PDF Full Text Request
With the advent of the Internet era and development, network shopping economy has become an important part of the national economy, the increasing number of users of online shopping, trading volume continued to rise, 2014 China the number of online shopping has reached 332 million people, the network transaction grew 48.7%(2.8 million billion), the next few years, China’s Internet market remained in 27% in the compound growth rate. According to 2013 has 900 statistics Taobao shop, more than 300 active,the total retail sales than the total consumer goods of more than 10%. Thus, the online shopping market has a huge potential.So far, online shopping is mostly text query and watch the pictures and objects as the main shopping, no shopping direct experience, no shopping environment, space, smell and communicate with people experience; on the other hand, although the traditional way of shopping there is a goods selection range is narrow, shopping mall occupies a large space, to find the product trouble, a waste of time etc. many problems, but the traditional way of shopping still has advantages of online shopping is unable to surmount. At present, how to combining the shortcomings of traditional shopping advantage and Internet shopping, learn from each other, creating a with a sense of traditional shopping space of virtual network shopping experience, it should be is the demand of the online shopping for a large part of the people.This paper is based on the above background, with virtual display technology sense of intellectual, immersion, interaction and imagination, virtual shopping space environment design, at the same time with the Kinect motion sense interactive devices to achieve virtual shopping space interactive entertainment and shopping experience, and make up for the lack of shopping on the Internet, virtual shopping environment to meet the "immersive" experience.
Keywords/Search Tags:The potential of online shopping, Learn from others’ strong points and close the gap, virtual shopping experience, Kinect, interactive entertainment
PDF Full Text Request
Related items