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The Research On The Design Of Casual Mobile Game In The Micro-era

Posted on:2016-12-05Degree:MasterType:Thesis
Country:ChinaCandidate:J LiFull Text:PDF
GTID:2308330482464944Subject:Design
Abstract/Summary:PDF Full Text Request
The rapid development of Internet economy and the advent of the era of micro, for the popularization and promotion of mobile game laid a good foundation. As the speed of the system of social economic and social transformation, cell phone is no longer a single function of equipment, and accompanied by a mobile game types of rich gradually, gradually become modern ease the stress in your life, spend time anytime ascend the in the mind a way and means of pleasure. In recent years, for the development of the Symbian,Black Berry,iOS, Windows Phone, Linux, and Android of Mobile gaming platform, get a good chance for the rapid infiltration of the Mobile Game in the modern life and work, casual class mobile games, for example, since its birth in the fun, operability advantages so as to obtain the mobile phone users community’s favor. With the integration, with the development of advanced technology in the mobile developers and game operators work together to promote the casual class mobile gaming has become a cultural phenomenon constantly affects all aspects of human life.In the first part of the article,we find that in the micro-era popular entertainment life is more fragmented,people like "show" more to share their lives with friends.At the same time,the time fragments and space segments in turn affect their way of entertainment.Through data analysis,it finds that the games gain the largest in popular digital entertainment, of which the casual mobile game is more liked by the public, because it is more in line with the state of the public life of this era.The second part defines the concept of mobile casual games and paves the way for the third part good bedding. The study of mobile casual game development situation at home and abroad found that mobile casual games are on the rise and the trial period, but they still face a lot of problems.The third part is the focus of the article, for the casual mobile games own characteristics, from a particular point of view refine the rules of casual mobile games design to be followed.It describes the way of the game architectures, and point out the specific method of how the world view of the mobile casual game to have simplicity, integrity, unity and independence, etc.It also proposes types and rules incentives designed to reward mechanism in the game should follow, and focus on from multi-channel and feedback build to further improve the design of the game mode of operation, and finally discusses the methods and cautions of its social system construction.In the process of study, the author puts forward the current domestic and foreign casual class mobile game there are lack of creative, excessive emphasis on profit, rely too much on social networking platform, such as development bottleneck, and hope that through this kind of mobile phone games for casual provide certain reference for the future of the sustainable development.
Keywords/Search Tags:Micro era, casual class mobile games, Social networking platform
PDF Full Text Request
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