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Scene Journey Theme Games Design Concept From “ Asura” Look

Posted on:2016-10-07Degree:MasterType:Thesis
Country:ChinaCandidate:Y YangFull Text:PDF
GTID:2308330470965640Subject:Fine Arts
Abstract/Summary:PDF Full Text Request
"Journey to the West" as one of four masterpieces of literature, influenced generations of Chinese readers, to "Journey to the West" as the theme of adaptation of the game since 2001 has been 20 balance. Game types are clear, Q Meng majority of screen performance, gameplay also indulge in leisure, this product is not part of the game made outstanding works, the Company’s products marked "Fantasy Westward Journey" and "Westward Journey" series is one of the classic works of One. However, although these games are West theme, but the show’s content is not a real West, and highly similar style, this lack of innovative products, which resulted to the players on fatigued and understanding of the visual conformist. "Fighting God of War" as Tencent self-developed next-generation MMORPG online games, a large amount of capital from the company’s funds, personnel and research and development investment cycle, as Tencent self-developed game sincerity masterpiece, the game debut in China and the world a game circle,causing a huge response, world architecture gaming products, art conceptual design, background effect is called the domestic top level. "Fighting God of War" by virtue of its unique perspective interpretation of Journey to the West, many of the classic story Journey to the West, standing in the modern point of view, subjective design filled, will haunt the reader Journey Journey doubt for years, through new design to do the answer. Publish their works of art and design, and even affect a large number of the same subject or the same type of game to learn and imitate, will rise commercial design work to a certain artistic value of the height of the current extreme lack of innovation in the Chinese game market, into a burst of tonic.Based on the "fighting God of War" game scene conceptual design research and analysis, from the table that is in the conceptual design scene can explore the market in the same type of game is different from the conceptual design of the causes and find the root causes of their design ideas,research design method and performance techniques, combined with the number of years of experience of the practitioners, sorting out and points to pay attention needs to be emphasized for the same type or the same theme game concept design for my future game development and about to enter the game circle of newcomers to provide some reference, and the birth of more games to be able to do design work a modest contribution.
Keywords/Search Tags:Asura”
PDF Full Text Request
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