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Design And Implementation Of A Sport Recovery Exercising System Based On Virtual Interaction

Posted on:2016-05-24Degree:MasterType:Thesis
Country:ChinaCandidate:D GaoFull Text:PDF
GTID:2308330461475095Subject:Verbal auditory rehabilitation science
Abstract/Summary:PDF Full Text Request
Movement disorder is an abnormal condition of movement caused by nerve system disease or mental illness. Movement disorder takes up the highest proportion of all kinds of disabled disease in today’s society. So movement disease rehabilitation is very urgent. Traditional training methods, although to a certain extent, are helpful for the recovery of patients, there are also many shortcomings and defects, such as single training means, boring training process, and the training effect is not intuitional, etc.Along with the rapid development of computer technology, virtual reality interactive technology gained huge attention and development, and appeared in more and more fields in the field of motor recovery, and also has related applications. The emergence of these applications make up for the deficiency of the traditional training methods in each aspect, not only greatly promotes the patient’s interest, but also improves the effect of rehabilitation training. Besides, in the process of training the patients’ training data can be recorded simultaneously, which provides a reliable source of data for the subsequent analysis.Based on the study of existing technology and related application, a set of rehabilitation training system integrating evaluation and training with monitoring has been designed for movement disorders by using the kinect camera. Combined with the subjective evaluation, this system utilizes virtual interactive platform for targeted rehabilitation training, analyzes the existing training results at the same time, and makes them as the subsequent training guidance, in order to form a virtuous circle of a training evaluation system and complete the rehabilitation goals in a more efficient way.
Keywords/Search Tags:Virtual interaction, Motor recovery, Kinect, Self-feedback
PDF Full Text Request
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