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Research On The Application Of Virtual3D Scene In The Roaming Engine

Posted on:2014-12-30Degree:MasterType:Thesis
Country:ChinaCandidate:C W HaoFull Text:PDF
GTID:2298330434453674Subject:Software engineering
Abstract/Summary:PDF Full Text Request
With the rapid development of information technology, the computer field has been considerable development, but also appeared in the field three technology trends:First, the man-machine interface naturalization, and second, data processing and scientific visualization, three is a computer simulation graphics technology. The above three techniques are based on computer graphics technology, including real-time three-dimensional graphics technology and software system is the key technology of computer graphics technology. Dynamic and challenging three-dimensional graphics technology is the top technology features, this technology can be widely used in many fields, such as fashion design, virtual surgery systems, urban planning, social networking, and other industries. Seems to have real-time three-dimensional graphics technology is an integral part of software technology.Virtual reality is to create a virtual scene, the key technology is the three-dimensional graphics technology, which uses this key technology and real-time simulation and multi-dimensional development tools. With the level of hardware upgrade, as well as numerous graph algorithms have been developed and core technology, real-time three-dimensional rendering it has become close to the real physical phenomena. In the three-dimensional landscape roaming based on the graphic image rendering for a detailed design, focus on improving the lighting and rendering techniques graphics rendering process, in order to achieve the desired effect, first the overall structure of the virtual engine designed in detail, and use rendering light processing technology and graphics rendering, render treatment, and ultimately design a three-dimensional landscape roaming based virtualization engine system is proposed for graphics rendering technology research, to achieve the desired results you want, as opposed than before, efficiency is improved significantly. However, the ensuing complex algorithms and numerous professional core technology have made to develop a realistic and efficient real-time3D applications dramatically increase the difficulty of. The engine uses a virtual full access to programmable real-time graphics rendering pipeline to handle the engine uses deferred shading rendering architecture. This article will focus on this core rendering architecture detail.
Keywords/Search Tags:Virtual reality, real-time rendering, Virtual surgery
PDF Full Text Request
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