In the early ninety century, the Internet industry began to develop. With thedevelopment of Internet, network game industry also began to appear in people’s life. Inrecent years, with the expansion of the world wide web, more and more people access tonetwork games, thus the demand for online games is also growing. With thedevelopment of network game,many new things are constantly emerging, such as thevirtual property in the network game generation. In order to enjoy the game more onlinegames to your own spirit of joy in a short time,game users will use the money to repairthe defects not plenty of time, exchanging for the return to the virtual property in hisgame upgrades of the network game and for fun purposes. Therefore, under the marketeconomy, the virtual property in the network games is endowed with certain commercialvalue, becoming the object of transactions. With the number of people involved in thenetwork game increasing, virtual property in network game volume is increasing, tradedisputes are also increasing continuously, more and more scholars start to pay attentionto the network game hypothesized property transaction domain, and conduct the researchto it. In theory, the network game virtual property attribute and attribution are stillcontroversial, therefore there are still some difficulties to regulate the trading of virtualproperty, the author tries to learn from scholars ’ research on such issues, From acombination of theory and practical perspective on the legal attribute of virtual propertyin network games and related issues for analysis, thus provides some suggestions and theopinion for the perfect safeguard network game. This paper is divided into four parts.The first part introduces the research background and research significance.Combined with the literature on the property of virtual property in network gameproperties, Combined with literature on online gaming property attribute of virtualproperty, the rights of ownership of the property and ownership of the final analyzes. Inaddition, it introduces the main contents of the paper and the research methods beingused. Finally, this article describes the basic structure.The second part briefly introduces the concept, classification and characteristics ofvirtual property of network games, property, virtual property. It uses law basic theoryof Network Gaming virtual property rights property of the study, and the differenttheories and doctrines for analysis. Author has carried on the analysis emphatically to the network game hypothesized property attribute as well as the property right attribute twoparts, and proposes own viewpoint, it belongs to the innovation of this paper. It lays thetheoretical foundation for the study on the virtual property of network game tradeproblems below.In the third part is on the basis of the second part. First of all, relevant legalelements of virtual property in network games are studied. Secondly, through the currentphase of virtual property in network game transactions arising in the course of the tradedisputes and trade-related legal issues to study the necessity of virtual property innetwork game trading.The fourth part has studied our country standard network game hypothesizedproperty transaction present legislation, and had the problem to our country’s legislationblank as well as the present legislation to carry on the analysis. Focusing on analysis ofvirtual property in network game trading process to participate in the rights andobligations of the subject, as well as to their norms, and solves the mechanism, thehypothesized property value to the network game hypothesized property transactiondispute appraised the question has conducted the research. Writer on third party tradingplatform trading system elaborates on how online gaming can be achieved when a usertransaction real-name registration system for research, becoming another innovationpoint. Based on the analysis and reference of domestic legislation, puts forward somesuggestions on how to improve our country’s relevant network game virtual propertytransaction law.The main innovation of this article is the affirmation of the real right attribute ofvirtual property of network games, first proposed the idea of support the idea, Anddiscusses the property attribute of virtual property of network game puts forward one’sown opinion,When discussing standardized third-party trading platforms tradingpractices,put forward their views on the real-name authentication system,to ensuretrading parties of virtual property rights,and how to build the system provides actionablerecommendations. |