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Home Entertainment Terminal Interaction Design Research

Posted on:2016-08-05Degree:MasterType:Thesis
Country:ChinaCandidate:S S QiaoFull Text:PDF
GTID:2272330479494853Subject:Industrial design engineering
Abstract/Summary:PDF Full Text Request
Home entertainment terminal product design is a development process of man- machine- environment system, the existing home entertainment product have some problems, such as the unclear identification of users, the shortness of consideration in family situation specificity, the poverty of product interactivity.Internet companies, home appliance enterprises, games companies and other cross-border industries have set foot in develop of home entertainment terminal products, these products have various exploratory advantages, but also reveal the shortness of consideration about the man- machine- environment system in the products.the internal and external factors of the man- machine- environment system in products are integrated with the introduce of situation, the development process of interactive product that based on situation is made up with the combination of development process of interaction design, the process is divided into three development steps:(1) in the phase of demand analysis, the demand for home entertainment is divided in four levels : physical pleasure, social pleasure, spiritual pleasure, ideological pleasure, then demand type and specific demand appear, the demand model of home entertainment is divided in low, medium and high,which based on situation of people, machine, environment system.At the same time, according to the goal of home entertainment elements and the specific situation,specific function and relationship among home entertainment elements are described;(2) the development phase is divided into two parts: the development concept, and the interface design;In the phase of concept development, the specific functional hierarchy of home entertainment is divided with the use of situational tree, interaction carrier is selected by people-environment situation, the form of interaction is chosen according to the human-machine situation, then the prototype design is conducted;In the phase of interface design, the concept of situated cognition is introduced, the interface is developed with the guidance of attention and memory that contained in the cognitive, the interface design is divided into three parts: screen planning, icon design and interface color, and then the design instruction of hardware interface design and the coordination with software interface is conducted;(3) experimental design of multi-channel search task is conducted by using heuristic walkthrough type evaluation, the task time, data accuracy and user satisfaction are acquired, then data analysis, the results discussion and the page improvement are performedThis topic is completed in the follow up of company project, and explore the new direction of the home entertainment, integrate the users demands, introduce the concept of situation to conduct the development of interactive process, project development process is complete, the guidance of design for product positioning, product direction, and product realization is obvious, products have appeared on the market.
Keywords/Search Tags:Home Entertainment, Interaction Production, Situational Approach, Interface Design
PDF Full Text Request
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