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Research And Application Of The3D Scene Rapid Modeling Techniques Algorithm On The MAXScript

Posted on:2014-04-28Degree:MasterType:Thesis
Country:ChinaCandidate:Y Y JiangFull Text:PDF
GTID:2268330401984128Subject:Cartography and Geographic Information System
Abstract/Summary:PDF Full Text Request
In the process of using software to manually construct a3D scene, especially inconstructing high fidelity, macro data and complex scenes, because the3D productionis still in the pure labor producing stage, resulting in low efficiency and the heavyworkload of the production process, and tend to have a higher computer hardwarerequirements. So, in order to achieve low-cost, high-quality, and the actual planningto match the virtual scene of true convey planning intent, using the advantage ofMAXScript is essential to optimize the production process of the3D model. Thispaper aims to ensure the various types of3D data, completed a complex3D scenesprocess modeling techniques and three-dimensional vegetation procedural modelingmethod, intelligent reduce the data of the scene and speed up the model productionrate, reduce the workload and the pressure of the system performance. In the3Danimation modeling, completed a research based the Kinect skeletal animationprocedural modeling method, achieved motion capture skeleton model created inMAX by introduced Kinect. Using MAXScript achieved dynamic modelautomatically generated.The related research in this paper eventually achieve a3D data producing processaccelerated, reducing the cost of three-dimensional scene structures. The maininnovation and the research results of this paper are as follows:(1) Creating the level of detail model of the complex3D sceneAgainst creating the level of detail model of the complex3D sceneļ¼Œproposed a gridtraversal topology compression method. By analyzing the angle size between theadjacent grids of the model determine the influence of its model structure, then todetermine the traversal grouping criteria. Based on MAXScript, traverse the meshdeformation weight values grouped within each grid group parallel vector topologycompression, the resulting level of detail model of the complex three-dimensionalscenes. This method achieved reducing production scene when consumption inessentially the same at the same time maintain a complex three-dimensional scene topological relations, reduce production costs, improve production efficiency.(2) Procedural modeling methods of3D vegetationIn this paper, through a systematic analysis the morphology, growth law and otherproperty characteristics of various greening, get vegetation in the form of information,the growth cycle and other state parameters. Based on L-system and MAXScript,achieve the process simulation of three-dimensional vegetation on the different stagesof growth, at the same time by the automatic capture of the planning data vectorgenerated in the corresponding position in line with the planning to express the needsof3D vegetation model. This method is simple and true performance of the realobjects of the physical world, control of all types of characteristic attributes of thethree-dimensional vegetation. Not only avoid labor location registration, adding avivid three-dimensional scene, and also reverse scenario planning staff planning effectreference. It is conducive to planning auxiliary.(3) The skeletal animation modeling method based on KinectFor the problems in the production process of complex three-dimensional dynamicmodel, especially in the production process of the large amount of high-finesse, isoften encountered in many uncertain factors that lead to the production oftime-consuming and laborious. In this paper, mapping and tracking skeletal throughKinect, motion capture the skeleton model which has created, then throughMAXScript trajectory records for the reconstruction of3D animation, Ultimately, toachieve the skeletal animation process modeling.
Keywords/Search Tags:Process modeling, MAXScript, L-system, Kinect motion capture
PDF Full Text Request
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