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The Design And Implementation Of The Animation Scene Semantic Annotation In3D Animation Of The Cell Phone

Posted on:2014-07-04Degree:MasterType:Thesis
Country:ChinaCandidate:Y ZhangFull Text:PDF
GTID:2268330392973459Subject:Computer Science and Technology
Abstract/Summary:PDF Full Text Request
The technique of the Full-Life Cycle Automatic Animation Generation is firstproposed by Ruqian Lu in1990s who is an academician in Chinese Academy ofSciences, and its aim is automatically generating an animation from a story written insome limited Chinese natural language with the help of the computer-aided.In2008, Songmao Zhang, a researcher in Chinese Academy of Sciences,proposed using the Technology of Full-Life Cycle Automatic Animation Generationinto mobile phone text messages, the purpose is automatically mading the specificcontext of text message into3D animation with the help of computer-aided, itconsistes of natural language processing, animation plot qualitative planning,animation plot quantitative planning, music synthesis and network rendering.The main research content is the design and implementation of semanticannotation system for three-dimensional animation scene, the main contribution of thework includes the following aspects.1) Implementing semantic annotation system for three-dimensional animationscene for the first time. Semantic annotation system for three-dimensional animationscene need original "Ma" files as input, responsible for the semi-automatic annotationof3D animation models scenes and layout. It extract information from the3Danimated models scenes layout and record information which recorded manually. Itcreat model scene layout instance and the space instance of scene under theappropriate category in the ontology. It calculate the animation scene space propertyvalues.All the semantic information will be saved in a text document in a specificformat and finally semantic information will be import into the ontology. Literatureabout semantic annotation system for the three-dimensional animation scene has notyet be found. According to the needs of the system, design and implementation ofsemantic annotation system for three-dimensional animation scene means a lot for us.2) The design of the animation material semantic annotation standard processes.Semantic annotation system for three-dimensional animation scene is divided into fivemodules,contains pre-processing module of the oriented animation file, the animationmaterial error authentication module, annotation information extraction module,auxiliary annotation module and annotation information importing module. Animationfiles simply go to the various modules of the semantic annotation system, afterannotate the oriented animation files will be turned to annotated animation file. Thesemantic annotation process is extremely cumbersome, the standardization ofsemantic annotation process is of great significance to avoid flaws in the annotationprocess. the semantic markup process standardization avoid flaws in the labeling process is ofgreat significance.Experiment about semantic annotation system for three-dimensional animationscene shows that it is feasible to achieve standardization and semi-automatic ofsemantic annotation of3D animation with the system instead of inefficient manualannotation. Further work includes3directions: Firstly, enhancing the degree ofautomation of the pre-processing module. Secondly, increasing the error detectionrange of the animation error authentication module. Thirdly, reducing the complexityof the scene space automatically partitioning algorithm. Fourth, reduce the use ofMEL words.
Keywords/Search Tags:Semantic Web, semantic annotation, animation scene, Semanticannotation system
PDF Full Text Request
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