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The Research Of Inverse Processing Method In Game Scene

Posted on:2013-10-30Degree:MasterType:Thesis
Country:ChinaCandidate:C WangFull Text:PDF
GTID:2248330371468948Subject:Electronics and Communications Engineering
Abstract/Summary:PDF Full Text Request
It exists different kinds of scenes in games. According to the styles of different games, thescenes and production methods of games are different. Depending on the needs of games andthe actual effect, the scenes also need to be in different weather. Generally?the scenes whichneed lo add different weather will be processed. Nowadays,the more traditional way isrendering or image program interface, which are developed rapidly.and the effects are gettingbetter and better, but the disadvantages are high production costs, not enough efficency and soon. So, this paper puts ofrward using physical models to deal with degradation of the gamescene.Due to the different particle size under different weather, choosing to use more complexparticles to the scene inverse to fog, for example. According to the visible light imaging ofatmospheric scattering model, the particle light scattering and multiple light scattering, aphysical model for the inverse of the game scene establishs to improve scene processingspeed and obtain high-quality degrading image.
Keywords/Search Tags:Atmospheric scattering model, image inverse, fog image processing
PDF Full Text Request
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