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RTMFP Based Online Flash Game Design And Implementation

Posted on:2013-01-18Degree:MasterType:Thesis
Country:ChinaCandidate:Y ZhangFull Text:PDF
GTID:2248330362465522Subject:Computer technology
Abstract/Summary:PDF Full Text Request
Flash game is a kind of new games emerging in recent years, which is popularwith many game players. But, many existing FLASH network games are Web-basedand can’t be played without web browser support; also it is hard to find a particulargame player. With Flash player support of P2P technology used in RTMFP, a gameplayer is able to find another game play by Flash player; however, it is the lack ofsuch a kind of games.The author has developed a Flash game (abbr. EQP game), which has beencompletely free of traditional C/S mode, online game can be simply implemented byFlash player10.1and higher versions. This paper mainly introduces developmentprocess of EQP game including game engine design, Architecture construction,function modules and game implementation. The design of EQP game engineborrowed ideas from engine architectures of common games; Flash image processingtechnology and dynamic scripting language are used for creating game roles designand organizing game map resources. By using FLAH P2P game technology, Flashplayer based online multiplayer game has been implemented.Experimental results show that RTMFP based EQP game can implement onlinemultiplayer game by Flash player10.1and higher versions; it has overcome CPUoverload problem occurred in Web-based Flash games. In design mode, using FLASHbased P2P game is able to replace traditional C/S mode, it does not require much CPUresources to run massive computing tasks.
Keywords/Search Tags:RTMFP, Flash game, Game engine
PDF Full Text Request
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