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The Inlfuence Of Online Games On Teenagers And The Countermeasures

Posted on:2013-05-13Degree:MasterType:Thesis
Country:ChinaCandidate:C TianFull Text:PDF
GTID:2247330374452092Subject:Education Management
Abstract/Summary:PDF Full Text Request
In the rapid development of the information age, the computer is getting more and morepopular, and "Surfing the Internet" has become a kind of fashion. It is self-evident that theInternet not only has become an indispensable tool of the human being, but also has beingplaying a more and more important role to the various fields of human life. According to the"the29th China network development state statistic report” shows, by the end of2011, theInternet has covered233countries and regions around the world; the number of globalnetizens has been ahead of2billion; the number of Chinese netizens dimensions has achieved513million, the number of new Internet users has reached to55.8million; among them theproportion of25years following adolescent netizens has reached to68.5%, while MiddleSchool Students Internet on teenage netizens sum total about72%. It’s visible that the MiddleSchool students have become the main genuine force the network application.As a special social group, teenagers at puberty are in the golden age of the life, which isa stage filled with challenges and contradictions.Free, virtual and extensive networkcommunication is just in line with teenagers’ psychological characteristics. Too manyteenagers addicted to the Internet has become an indispensable social psychological problems,which does great harm to the order of social life and the physical and mental health.In view of this, I choose “the influence of online games on teenagers and thecountermeasures” as the selected topic. In the first part, the author reviews current study ofthe domestic and foreign network tour of teenagers, followed by the "the investigation ofnetwork games’ influence " as the second part. I invested two schools (a junior high school, ahigh school) from Qixia city, Shandong Province. We found that on one hand the networkgame has brought huge economic benefits, its development impetus can be unstoppable; buton the other hand, the network game does bring teenagers much convenience, but excessiveparticipating in network game has threaten their normal life and study. The third part based onthe positive impacts and negative impacts of online games on teenagers focuses on relevantcountermeasures to families, teenagers and society, guiding teenagers to participate innetwork games rightly.
Keywords/Search Tags:Teenagers, network game, impact, countermeasure
PDF Full Text Request
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