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Ancient Clothing And Props Design Cartoon Characters

Posted on:2013-11-27Degree:MasterType:Thesis
Country:ChinaCandidate:X W ZhuangFull Text:PDF
GTID:2245330371495066Subject:Drama
Abstract/Summary:PDF Full Text Request
In today’s world, the animation industry had already become asmokeless industry of the21st century, countries scrambling to whom thedevelopment of cultural pillar industry. Chinese animation since2000, thegradual emergence of the ecological gratifying, although we found thatthe Chinese animation industry in recent years, efforts have achievedsome encouraging results, but objectively speaking, in this environment isstill a lack of real hugely popular works, aside the screenplay factorsaside, the set of animation role is a key issue, and for setting an importantpart of Comic characters-Comic characters costumes to set the referencebooks are scarce. There is no level of theory to explain the role Why dresslike clothing? The costumes, how to design? On what basis? If thehistorical basis for how innovation into modern animation apparel? Itwith the animation style itself is how organic combination of the? And sodeep-seated problems. In this regard, I will focus on the role of clothinganimation in the animation industry set to do some research anddiscussion. Cartoon characters of ancient costumes and props as one ofthe important and difficult content.In the first part of the importance of classification by analyzing theanimation set to introduce the animation apparel clothing design and animation in the market status quo. The second part of the talk about thespecific principles set by the animation apparel. The third sectionhighlights the importance of animation ancient characters clothing design,select the shape of historical period costumes of the three countries andthe Hundred Years War to control the game set to talk about animeclothing draw on ancient, integration and creative approach. Select thethree countries and the Hundred Years War historical period in the fourthpart of the sword shape control of the corresponding game set to talkabout the animation props to draw on the ancient integration and creativeapproach. The last part of the analysis and summary of the significanceand prospects for development of the animation apparel.
Keywords/Search Tags:Anime figure fashion design, Character design, Exaggeration, Innovation
PDF Full Text Request
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