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Based On Product Design And Research Of Children's Intelligence Developing Products

Posted on:2013-01-21Degree:MasterType:Thesis
Country:ChinaCandidate:W KuangFull Text:PDF
GTID:2211330374461049Subject:Industrial design engineering
Abstract/Summary:PDF Full Text Request
Children and Toys products on the market demand is gradually strong up, many parents buy toys to the children at the same time is no longer a separate consideration of the entertainment products, but many to consider the functionality of the product itself, which a large part of the parents saw the child has grown at the same time accompanied by about toy products can play a leading educational, allow children to learn when in a pleased and pleasant to use toy products easy to accept the knowledge to understand the many classroom outside things, in order to enrich the child's knowledge, so that the overall quality of the child improved. This type of toy products from the market reaction to parents is an urgent need to give particular attention to. According to the sixth census data show that the population of mainland China in31provinces, autonomous regions and municipalities and servicemen of the population aged0-14years is22239million, or16.6percent of the total population. Such a large group there must be a strong market demand for all kinds of children's products, how to reasonably and effectively designed with entertaining and educational toy products have also become very important point.This article is divided into five parts:The first analysis of the study from the different aspects of the market background and the audience, determine the research direction, the overall discussion of the Institute hope to achieve the purpose and significance.The second part of the puzzle toy products in the market to do a comprehensive analysis to elaborate on the core concepts of content in such products, to resolve the main function of such products of Toys products in the market to determine the actual purchase of sexual the dominant factor.The third section analyzes the mental performance of children's toy product awareness, including to distinguish between the different age of the child off the cognitive psychology,3-5years based segment to layer division. Children when using the product, the product itself, how the children take the initiative to produce attractive, and in the game at the same time have the knowledge to learn to guide product design thinking from the perspective of counterforce to dig.The fourth part of the design elements need to be considered as a designer in the design of children's and Toys products, and basic design principles to follow children's products at the same time also highlight Toys entertaining features and reach of such products the practical application purposes, should also have knowledge of learning, teamwork, entertainment and other aspects of scalability.The fifth part to undertake the various studies mentioned above, self-practice design.
Keywords/Search Tags:Children toys, Intelligence developing products, Knowledge to guide, Product design
PDF Full Text Request
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