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Research On Eye Movement Control And Interactive Framework Prototype Design Of Mobile Terminal System

Posted on:2015-08-10Degree:MasterType:Thesis
Country:ChinaCandidate:H J ZhuFull Text:PDF
GTID:2208330452964584Subject:Art of Design
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Today, more and more devices exploit the development of eyemovement control in order to achieve human-computer dialogue.However, eye movement control doesn’t have a proper positioning andproper application, particularly in the user interface of the mobileterminal. Due to the characteristics of the human eye movement, the lessidentifiable action, fatigue, not good control characteristics determinethat it can only be a complementary operation. This study hopes to trysome innovative interactive design process to fit the natural andappropriate way to control eye movement integration into the interactiveuser and the mobile terminal. In fact, this is a psychological study thatseeks to balance usability and user eye movement habits, put moreattention on the process of mobile interactive terminal on the user’s goalsand their behavior. To create a typical eye movement interaction posturelibrary needs the support of two parts. Part of a user needs to reflect eyeposition classification, the other is an experiment that can be usedrigorous testing. The former is used to meet the user interacts with theintelligent terminal course objectives, while the latter is used to verifythe availability of interactive control of eye movements.Designed a study to efficiently control contains a typical, easy touse, and could well pose a library with eye gesture control, thesepositions can be a good use of interactive control eye movement,according to different situations for combining the user’s intent, peergaze and eye gestures typical beating reasonable judgment to achieve theappropriate eye movement control. Apple Ipad is a device designed tosupport, and the eye tracker combined with the modified touchscreen asthe laboratory equipment, the use of quantitative and qualitative researchmethods of combining, through cognitive experiments, testing andresearch experiments and scenarios based on the availability of thetypical user tasks, control variable method using a typical mobile phoneoperating mission design, the use of eye movement control task, the user has completed the experimental task, eye-tracking user data generatedby linear correlation factor analysis. And then come to the mobile sideeye movement interaction characteristics, access to the eye postureframework and tasks under different scenarios of property.We use the existing research theories and data characteristics of eyemovement research, and based on the findings typical user scenariosdesigned usability testing, based on quantitative and qualitative analysisof statistical data in the design and verification After that, we get anefficient eye motion control interface, as well as some of the requireddata and the conclusions that can be used to build efficient eye movementcontrol interface. After we determine that we do not need to control eyemovements as an independent control device interaction means we needis to create an eye control posture library. In the experiment, on the basisof the theory of interaction design and usability, we also need to applytechniques from psychology and programming. We chose Tobii T60eyetracker Desktop as a test platform, it has a built-eye tracking unit.Studies have shown that the eye is not suitable to control interactionsrequire frequent operation of transform can be used to control themovement of the eye, more suitable for gesture control. Eye movementcontrol must be followed by other means, such as with a gesture to theiradvantage, and improve application efficiency. Eye movement controlsituational stronger, more simple unified user’s intention to facilitate theuse of eye movement gesture recognition. Based on these, we can fit thenatural and appropriate manner eye control, more complete andinteractive user of the mobile terminal.
Keywords/Search Tags:eye-movement, scenario, interaction, mobility
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