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Backgammon Of Man-machine Battle System Design

Posted on:2011-06-09Degree:MasterType:Thesis
Country:ChinaCandidate:Y JiangFull Text:PDF
GTID:2208330332977355Subject:Software engineering
Abstract/Summary:PDF Full Text Request
Compute game-playing is one of important portion to the artificial intelligence and general theory, which includes search method , decision programming and so on. According to study some relative works, a basic models of the Gobang game-playing systems is designed.Three aspects were done in the work:Firstly,the developing status of mobile phone game and Gobang game have ben studied. And Gobang game development platform is selected for this paper.Secondly,the earching technology of Game Tree is investigated.Further- more. Furthermore, the research ofα-βprocedure and optimization problem of which based on it are imporved. At same time,we analyse the effect forα-βarithmetic .Thirdly, using Visual C++6.0 development platform and character of Gobang, A system is developed. Moreover, this game is tested and analysed. Result show that Gobang game can run well and satisfy the need of people playing.
Keywords/Search Tags:Gobang, Game trees, Minimax Search, α-βpruning, Valuation function
PDF Full Text Request
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