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Primary English Educational Game Design And Application

Posted on:2009-06-10Degree:MasterType:Thesis
Country:ChinaCandidate:Y H HouFull Text:PDF
GTID:2207360242494679Subject:Education Technology
Abstract/Summary:PDF Full Text Request
With the proliferation of computers and the prevalence of the large number of game software go to market, the outbreak of the computer games industry shows enormous market value. As a new media, computer games quickly became a significant cultural phenomenon and important forms of entertainment of young people. Computer games that attract young people, if they can be translated into a learning tool, will greatly enhance students'learning and positive their learning efficiency. Education authorities and education experts have been aware of this, they took a better approach to the computer games. Under the guidance of the departments in charge of education, the people gradually realized that computer games and learning is not entirely antagonistic, but can be combined. Based on this objective needs and policy guidance, some of the long-term perspective of educational software companies began to design and develop educational games. The most influential is the"Happy education K12 play world", in addition to"Yu Zhuo Seoul games of the World Learning"platform, developed by Zhuhai Aozhuoer companies, and"Game School"developed by Shanghai Yu Quan companies.Recently, the education academic experts and scholars have also initiated discussions trying to find the combination of educational games and school education, to give better play to strengths. Since China adopted the reform of the education, the quality education and innovation education have become the focus and trends of the primary education reform. In the learning process, the quality of training and joyful learning are promoted more and more. In such a climate, the educational games are concerned more and more by students, teachers and education experts. How can the games naturally, seamless integration into the educational process, is the biggest problem of the development of educational games. This paper analyzed the characteristics of the educational games and the relevant elements of primary school English teaching, and then demonstrated the feasibility of the use of educational games in the teaching of English in primary schools , and explored the methods of practical application that the use of the educational games in the teaching of English.First of all, the paper made an exposition of the definition of games, electronic games and educational games, and then proceeded to a detailed analysis of the educational games in the formation and development at home and abroad, and then made a summary of characteristics of educational games. Then the paper analyzed the relevant elements of primary school English teaching, and demonstrated the feasibility of the use of educational games in the teaching of English in primary schools , and then explored the practical application of the use of the educational games in the teaching of English. On the basis of the theory, the paper designed and produced two games based on the part of the learning content selected from third-grade primary school English , then the two games were integrated into the cases of teaching. Then the teaching cases were implemented in students, that they come from the third grade of Luozhuang Centre area primary school, and then made a questionnaire survey of the teaching effect. Finally the paper analyzed the recycling questionnaire, and expounded the effects of the application, then thought back to the application of educational games in teaching.The characteristics of the research are to break the traditional view of the game, based on the students'textbooks, to design educational games referring to teaching practical, and to use the games in frontline teaching. The conclusion of the study shows that the students'attitude to educational games use in teaching is very positive, to a large extent they are willing to use educational games in the learning process. This way of study can not only achieve good teaching objectives, but also can train students'computer operating capacity. It indicates that educational games using in the classroom teaching is feasible.
Keywords/Search Tags:Educational games, primary English, game design, teaching application
PDF Full Text Request
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