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Developing TV Games Using Object-Oriented Technology

Posted on:2007-09-02Degree:MasterType:Thesis
Country:ChinaCandidate:C FengFull Text:PDF
GTID:2178360272977991Subject:Software engineering
Abstract/Summary:PDF Full Text Request
To research the developing method of the TV game software is very important. A developing pattern, which is proper to develop general TV game, was proposed in this dissertation. This research investigates how to approach the developing pattern from the developing methods and the developing process. The developing pattern is directed by Object-Oriented technology, it starts from the requirements analysis. The requirements of the TV game system are captured by its use case. The TV game software system structure is constructed by conceptual model. The game software was divided into two modules that as the logical content of the game story and functions of the single chip by the developing pattern. Components or objects are captured in turn in each model. Design, implementation and test can be performed in modules; the whole software was integrated at last. The iteration and increment model is used in the developing pattern. To test the patterns utility, a ball-hit game was developed as an example.It can be shown by the example that the developing is efficient, the software developed is flexible, has high portability and reuse using the Object-Oriented technology.
Keywords/Search Tags:Object-Oriented, Single chip, Embedded, TV Game, Software Reuse
PDF Full Text Request
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