Font Size: a A A

Real-time Rendering Of Fogging Based On The Graphic Hardware Acceleration

Posted on:2009-07-14Degree:MasterType:Thesis
Country:ChinaCandidate:X LvFull Text:PDF
GTID:2178360242477844Subject:Mechanical Manufacturing and Automation
Abstract/Summary:PDF Full Text Request
Nowadays with the development of real-time rendering,more and more algorithmof rendering had came true by a pipeline of hardware. Especially in recent years,developing of Vertex Shading and Pixel Shading made the algorithmof renderingbecame main current based on the hardware.The one of real-time rendering's applications is the clear manifestations ofatmospheric phenomena. Fogging has very a broad practical applying prospect, itssimulation made environment seem more real in games. Being more important is thatappropriate selecting and using fogging being able to reduce operationalg cost ,therefore its also the one of the research purpose in this paper.The main body of this paper has been accelerated with the hardware for the basis ,had brought forward the function sinc(x) applying as new noise on basis fogging inavailable heterogeneous medium,had realized real-time simulation by the applicationgof the Vertex Shading and Pixel Shading .
Keywords/Search Tags:hardware acceleration, heterogenous fogging, Real-time rendering
PDF Full Text Request
Related items