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The Design Of Tactics System In Multi-Agent Simulation System

Posted on:2007-06-18Degree:MasterType:Thesis
Country:ChinaCandidate:B GuoFull Text:PDF
GTID:2178360185984816Subject:Computer application technology
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RoboCup ( The Robot World Cup Soccer Games and Conferences ) simulation game system is a good sample of the research of artificial intelligence and robot. The simulation game includes such contents as decision-making , neural network and intelligent control. It is a good research platform for the research of MAS and has aroused the enthusiasm of many people.After presenting the concept of Multi-Agent System and the background of RoboCup. this paper introduces soccer server and some important models in detail. In addition to much improvement based on the UvATrilearn2003. the main contents and related original achievement of this paper are as follow:This paper presents the framework of agent in detail;The flow of agent is developed in Winglet2005:A new strategy of pass is introduced based on BP algorithm;Different roles of decision-making tree are implemented;This paper has designed an agent-minify algorithm in detail, and implemented non-communicative multi-agent collaboration on it:This paper puts forward the concept of tactics system, and develops a complete tactics system.All the works in this paper have been implemented in Winglet 2005 simulation team. The experiment result shows that the approaches are valid and efficient.In the end, this paper makes a conclusion of the work that has been done and should have done. I hope this thesis can give help to others who are interested in this field.
Keywords/Search Tags:RoboCup, Flow Chart, Pass Strategy, Decision-Making Tree, Non-communication, Collaboration, Tactics System
PDF Full Text Request
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