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SAH KD-tree Construction On GPU

Posted on:2012-03-25Degree:MasterType:Thesis
Country:ChinaCandidate:Z F WuFull Text:PDF
GTID:2178330332976029Subject:Computer Science and Technology
Abstract/Summary:PDF Full Text Request
As the revolutionary development of GPU parallel computing, especially the CU-DA tech, the General-Purpose computation on Graphics Processing Unit(GPGPU) has pla-yed a significant role in General-Purpose computation. Even several years ago, the GP-GPU just can handle some simple computation. Consequently, many time-consu-ming questions receive much concern and study from the view of parallel. Especially a lot of traditional computations of computer graphic, most of which are data-intensive problem and very suitable for parallel computing.This paper has discoursed learnedly on a fundamental problem of Computer Gra-phic that is how to designed high efficient and robust KD-Tree on GPU for ray-tracing rendering. Based on explicitly analysis of existing measures, author resents a novel al-gorithm to build KD-Tree on GPU using the purely SAH optimal function with non-d-iscrimination of Large/small nodes and solving the "perfect split" problem. This algor-ithm is adapted to modern GPU processing architecture and can be easy to coding. For ordinary size scene, this new algorithm can achieve interactive rate and generate phot-o-realistic rendering result.
Keywords/Search Tags:GPU, KD-tree, raytracing, parallel computing, SAH
PDF Full Text Request
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