| Along with the rapid development of internet, the concept of "virtual property" is gradually acquainted by the whole society. Commonly speaking, the general concept of on-line virtual property represents digital, unformed tangible assets, including on-line game arm and weapon, account, on-lime money, domain name, private space logging in, email address, real user name and so on so forth. The online world plays significant influence with its unique attributes, however, due to the lack of specified legislation and regulation, the direct trades of virtue property are still in the shaded edge which bring up more and more conflicts between operators and players. The players are in a weak situation that they have nowhere to claim their rights. We could see loads of these tension from media reports and online news. Without strong support and protection stems from the legislation and regulation, the whole industry and other departments in the same supply chain would be negatively impacted. We conclude that the distinguish of the legislative attributes of virtual property, implementation of regulation are the vital procedures to protect the online game market and virtual property trade.Base on the philosophy materialism theory and documentary research plus case study methods, the author proposes that the virtual property taken the form of rights voucher should be protected by distinguishing the rights and obligations between the game operators and players under different charging methods. In the first chapter, the author launches the general introduction of the origins, development of online game in China, digs up the reasons and formations of the conflicts under the current research and analysis resources. In the second chapter, the author emphasizes on the attributes of virtual property should be categorized into creditor rights base on extensive study on the past research views. The major points of chapter three is to give readers an overall idea about the origins of virtual property and the contract and sub contract conception between online game operators and players and deduct the idea that the virtual property is a kind of solidified rights voucher. From the game input perspective, He also explains the meanings of different obtain and pay out methods. Chapter 4 is the evolutionary cushion for the following chapters, he points out the various conflict forms between game operators and players ground on the analysis of reality and the current law. In the last chapter, he advocates to perfect and improve the law in terms of virtual property protection by using experience from Taiwan as a reference. |