| Recently, with its increasing amount of transfer and arising of relative legal dissensions, people have been increasingly attaching their importance to the problems which civil rights virtual property on net games should belong to and how the law can regulate it. The paper believes that virtual property in effect is a kind of credit relation, originated from the contract between game players and service providers. It is a virtual proof that players can ask providers to offer certain game service. Besides, virtual property is restricted by real law during its transfer. Virtual property has natural qualifications as securities-credit. Since virtual games intentionally imitate real world, players view it as thing during transfer. This paper consists of introduction, three chapters and conclusion.Chapter one briefly explains what virtual property on net games is and why it is seen as legal property. Then its credit and legal attribute is discussed through analysis of its characteristics and differentiation from virtual objects.Chapter two elaborates the process how virtual property takes shape and tries to set up an integrated legal relation according to its characteristics. The paper approves that virtual property should be viewed as credit relation and the given virtual property should not be isolated. The relations between virtual property, virtual property and registered number are the key to the integrated understanding of the problem and important conditions of the whole relative legal relation.Chapter three discusses the legal regulation of virtual property rights. There are some established rules in virtual reality, and distinctive relations between players. This chapter analyzes how these relations are formed and which relations should be regulated by law.The last sector puts forward some preliminary suggestions on legislation of virtual property and makes clear the significance of studying virtual property. |