By creating the two—dimension animation work "Killing" for graduation, the author carries out the analysis and research of the relationship between the \ and camera application in the realistic movies, and attempts to solve the techniques within from the professional creation angle. By analyzing the connection between character motion, the expression of plot, the language feature of camera, the application of camera and performance design, the author demonstrates the conflicts and connections between motion and camera. Based on this research, focusing on the easily confused area in animation movie design, the author views his ideas in this topic by elaborating the influences of weakening and strengthening the interaction between "motion" and "camera" on movie expression. Meanwhile, the author proves the conflicts and consistency between these two elements and argues the significance of achieving the reasonable connection between animation design and camera expression. |