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The Empirical Research Of Dynamic Media Arts And Technology Applications

Posted on:2009-03-28Degree:MasterType:Thesis
Country:ChinaCandidate:H HuangFull Text:PDF
GTID:2155360272956806Subject:Art of Design
Abstract/Summary:PDF Full Text Request
Along with the development of network technology, more and more information into data stored in the solution fast access to data and hardware performance optimization through increased transmission speed at the same time, how to maintain the quality of documents and reduce the volume of data has become one of the focuses of research. Procedural texture for the relevant areas of dynamic media arts of image processing, animation, material and real-time rendering the direction of development and performance of very important significance.Graphic image processing, the rapid progress of technology, online games, real-time rendering is continuously put forward higher requirements. 3D API also allow the development of computer graphics imagery technology development to an unprecedented peak. At the same time, scientists and artists are also exploring how to optimize the material texture itself, since the 1980s, the study of procedural texture in the game and real-time rendering of the development and application has been engaged in the process of physical texture is generated through the process of Simulation generated directly in the surface texture, texture mapping so as to avoid the distortion.The next-generation technology to optimize image quality and game speed real-time rendering,and without reducing the quality of textures premise,greatly reduce the storage space. It can be expected that the extensive application of technology will lead the revolutionary change in the game industry.
Keywords/Search Tags:dynamic media arts, procedural texture, material texturing rendering
PDF Full Text Request
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