| There are very close contact between film and video games, because they have similar aesthetic theory, communication channel and target market. With the rapid development of technology, film and video games have shown a new trend of integration. The essential difference between them is the experience way. For film, watching is the most important way, and for video games, interacting is the most notable feature. When playing video games, player feels like the character he or she is operating. Under this situation, it is hard to distinguish which role the player is play, audience or actor. Therefore, video games display some characteristics of hybrid aesthetics. On one hand, video games use the Audio-visual techniques of film; on the other hand, video games provide the possibility of interaction aesthetics. In industry cooperation, film and video games have also shown some indication such as integration. |