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Affective Gaming: At the Intersection of Rhetoric, Affect, and Video Game

Posted on:2019-01-24Degree:Ph.DType:Dissertation
University:Clemson UniversityCandidate:Wood, Joshua AFull Text:PDF
GTID:1475390017987769Subject:Rhetoric
Abstract/Summary:
Affective Gaming is an intervention in the field of game studies, designed to address the lack of racial diversity in games. I examine the role that emotion plays in games by melding game studies and rhetorical theory with affect theory and critical identity studies. I build a theory of gaming that is attuned to the way games provoke emotion in players in order to bring a new understanding of identity to game studies. I then turn towards a theory of game design that uses affect toward a rhetorical end, and finally turn this toward games in the classroom. I also produce a video game prototype to accompany the dissertation to illustrate the intersection of mechanics and narrative that I write about, and to show what is possible when games are considered rhetorically.
Keywords/Search Tags:Game, Gaming, Affect
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