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Multiagent pursuit-evasion games: Algorithms and experiments

Posted on:2002-03-07Degree:Ph.DType:Dissertation
University:University of California, BerkeleyCandidate:Kim, HyounjinFull Text:PDF
GTID:1468390011494889Subject:Engineering
Abstract/Summary:
Deployment of intelligent agents has been made possible through advances in control software, microprocessors, sensor/actuator technology, communication technology, and artificial intelligence. Intelligent agents now play important roles in many applications where human operation is too dangerous or inefficient. There is little doubt that the world of the future will be filled with intelligent robotic agents employed to autonomously perform tasks, or embedded in systems all around us, extending our capabilities to perceive, reason and act, and replacing human efforts. There are numerous real-world applications in which a single autonomous agent is not suitable and multiple agents are required. However, after years of active research in multi-agent systems, current technology is still far from achieving many of these real-world applications. Here, we consider the problem of deploying a team of unmanned ground vehicles (UGV) and unmanned aerial vehicles (UAV) to pursue a second team of UGV evaders while concurrently building a map in an unknown environment. This pursuit-evasion game encompasses many of the challenging issues that arise in operations using intelligent multi-agent systems. We cast the problem in a probabilistic game theoretic framework and consider two computationally feasible pursuit policies: greedy and global-max. We also formulate this probabilistic pursuit-evasion game as a partially observable Markov decision process and employ a policy search algorithm to obtain a good pursuit policy from a restricted class of policies. The estimated value of this policy is guaranteed to be uniformly close to the optimal value in the given policy class under mild conditions. To implement this scenario on real UAVs and UGVs, we propose a distributed hierarchical hybrid system architecture which emphasizes the autonomy of each agent yet allows for coordinated team efforts. We then describe our implementation on a fleet of UGVs and UAVs, detailing components such as high level pursuit policy computation, inter-agent communication, navigation, sensing, and regulation. We present both simulation and experimental results on real pursuit-evasion games between our fleet of UAVs and UGVs and evaluate the pursuit policies, relating expected capture times to the speed and intelligence of the evaders and the sensing capabilities of the pursuers. The architecture and algorithmsis described in this dissertation are general enough to be applied to many real-world applications.
Keywords/Search Tags:Real-world applications, Pursuit, Game, Agents, Intelligent
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