Font Size: a A A

Sweet [re]production: Developing sound spatialization tools for musical applications with emphasis on sweet spot and off-center perception

Posted on:2012-02-16Degree:Ph.DType:Dissertation
University:McGill University (Canada)Candidate:Peters, NilsFull Text:PDF
GTID:1451390011452176Subject:Computer Science
Abstract/Summary:
This dissertation investigates spatial sound production and reproduction technology as a mediator between music creator and listener. Listening experiments investigate the perception of spatialized music as a function of the listening position in surround-sound loud- speaker setups.;Structured in three parts, this dissertation systematically investigates both problems with the objective of making spatial audio technology more applicable for artistic purposes and proposing technical solutions for spatial sound reproductions for larger audiences.;The first part investigates the relationship between composers and spatial audio technology through a survey on the compositional use of spatialization, seeking to understand how composers use spatialization, what spatial aspects are essential and what functionalities spatial audio systems should strive to include.;The second part describes the development process of spatializaton tools for musical applications and presents a technical concept. The Virtual Microphone Control (ViMiC) system is an auditory virtual environment that recreates a recording situation through virtual sound sources, virtual room properties and virtual microphones. A technical concept is presented to facilitate artistic work with spatial audio systems and to allow the combination of different spatialization tools.;Over the last 50 years, many spatial sound rendering applications have been developed and proposed to artists. Unfortunately, the literature suggests that artists hardly exploit the possibilities offered by novel spatial sound technologies. Another typical drawback of many sound rendering techniques in the context of larger audiences is that most listeners perceive a degraded sound image: spatial sound reproduction is best at a particular listening position, also known as the sweet spot.;The third part investigates the perception of spatialized sounds as a function of the listening positions in multichannel sound systems. Perceptual experiments were designed to understand the multidimensional nature of an off-center sound degradation and to propose concepts to improve the listening conditions for larger audiences.;This research extends our understanding of spatial audio perception and has potential value to all those interested in spatial audio quality, including designers, creators and specialists in the fields of acoustics, music, technology and auditory perception.
Keywords/Search Tags:Spatial, Sound, Music, Perception, Technology, Listening, Sweet, Applications
Related items