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Keyword [Entertainment]
Result: 161 - 180 | Page: 9 of 10
161.
Psychological reactance and branded product placement
162.
Nothing Sacred: Ignatian principles of heroic leadership in entertainment media
163.
Relationships among leader-member exchange quality, satisfaction with organizational communication, and creativity in entertainment organizations
164.
Children reading commercial messages on the Internet: Web sites that merge education, information, entertainment, and advertising
165.
The role of the new urban economy in local politics and philanthropy: Do software, entertainment, and tourism sectors make a difference
166.
A Study On The Effect Of Similarity On Product Performance In Hedonic Product Line Extension
167.
Research On The Cultivation Of Cultural And Entertainment Organizations For The Elderly In The Perspective Of Advantages
168.
Analysis On The Influence Of Mass Media And Entertainment On College Students’ Values And Countermeasures
169.
Research On The Communication Strategy Of China’s Sports Reality Shows In The Post-Entertainment Era ——A Case Study Of "Never Say Never"
170.
Research On The Motivation And Effect Of Enterprise Bankruptcy Reorganization
171.
Guiding Countermeasures Of College Students’ Moral Concept Under The Influence Of Pan-entertainment Ideological Trend
172.
Research On The Economic Consequences Of Consolidated Goodwill Information Disclosure And Its Governance Optimization
173.
Research On The Reduction Behavior And Consequences Of Major Shareholders Of 37 Interactive Entertainment
174.
Research On The Failure Of Hero Entertainment Backdoor Listing In The Era Of Digital Economy
175.
Research On The Causes And Consequences Of Cross-industry Mergers And Acquisitions
176.
Research On The Performance Of Sanqi Interactive Entertainment Merger And Acquisition Aurora Network
177.
Research On Personalized Recommendation Strategy Of Shunwang Digital Entertainment Cloud Platform Based On Big Datal
178.
Research On Marketing Strategy Optimization Of Chonaaina Mutual Enterainment Technology Co.,Ltd
179.
A Case Study Of Huayi Brothers’ Gambling Investment In Hero Entertainment
180.
Research On The Value Evaluation Of 37 Interactive Entertainment Company
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