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1. Triangle Mesh Compression For Acceleration Rendering
2. Research On Representation Of Radar Coverage In Virtual Battlefield Environment
3. Constructing And Rendering Of Multiresolution Representation For Massive Meshes
4. Cartoon Character Modeling And Animating Based On Hand-Drawings
5. Research On Algorithm For Simulating Ocean Waves Based On Spectrum Of Ocean Waves
6. Research On The Technology Of LOD In Virtual Reality
7. The Research On The Real-time Rendering Technology Of Large-scale Terrain Model
8. Simplification And Interactive Rendering Of Massive Meshes
9. An Application Of Visual Terrain Simulation In Vega
10. Distance-weighted Quadric Error Metric Simplification Algorithm Based On Triangle Collapse
11. Research On Key Technologies For 3D Visualization Of Large-scale GIS Data
12. The Research On Extracting Feature Points From 3D Cloud Points Data
13. Surface Rendering Technology Based On GPU Projected Grid And Application In Aircraft Flight Real-time Simulation System
14. Research On View-dependent Terrain Model Simplification And Precision Evaluation
15. Combat Aircraft, Electronic Warfare And Visualization Of The Simulation Study
16. Outdoor Scenes, Realistic Drawing
17. The Virtual Cockpit View Generation And Real-time Display Technology Research
18. Three-dimensional Large-scale Terrain Real-time Display Rendering
19. Lod Models Of The Complex Geometry In Virtual Reality Research
20. Research On Organization And Visualization Of Global Terrain Data
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