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Keyword [interactivity]
Result: 101 - 120 | Page: 6 of 7
101. The entertainment appeal of reality television: The effects of direct address on empathy, interactivity, presence, and entertainment value
102. User experience of mobile interactivity: How do mobile websites affect attitudes and relational outcomes
103. Go ahead touch this dinosaur fossil: The rhetoric of interactivity in museum culture
104. Between interactivity and Gatekeeping: Audience participation via mobile texting and Facebook in Italian radiovision RTL 102.5
105. Three-dimensional interactivity vs. two-dimensional interactivity: Using three-dimensional technology for Web navigation
106. Developing learning technologies on mobile platforms and studying mobile-server interactivity
107. Toward interactivity: How news websites use interactive features and why it matters
108. Human Machine Interactivity using Vision-based Posture Analysis at Multiple Levels
109. An exploration of the role of interactivity in video game-based learning
110. Uses and gratifications of online information sources: Political information efficacy and the effects of interactivity
111. Educational interactive multimedia software: The impact of interactivity on learning
112. Vertical-cavity surface-emitting lasers with an interactivity quantum-well absorber: Design and applications
113. Pattern-vector-based reduction of large multimodal data sets for fixed-rate interactivity during visualization of multiresolution models
114. Perceived interactivity and uses and gratifications of online interactive advertisin
115. I'm Your Fan - Engaging in Celebrity's Social Media Page with the Mediation of Parasocial Interaction and Parasocial Relationshi
116. Website Interactivity as Structure: How the Feature Type and Quantity Affect Users' Resource Allocation, and Memor
117. Research On The Interactivity Of Dynamic Graphics In The Context Of "Cognitive Development Theory"
118. Research On Influencing Factors Of Behavior Intention To Mobile Reading Apps
119. Research On The Impact Of Customers' Perceived Interactivity On Customers' Purchase Intention In E-commerce Livestreaming
120. Interactive Research On Visual Construction Of Game Scenes ——The Example Of The Three-dimensional Game "Takes Two"
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