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1.
Geometry-based Anti-aliasing In Real-time Rendering
2.
Research On Indoor Real-time Global Illumination Technology
3.
Research On Real-Time Rendering Engine Based On Deferred Shading
4.
Design And Implement Of A DirectX 11 And OpenGL Based Real-time Rendering Engine
5.
Research And Implementation Of Lighting Model In Three-Dimension Simulation Drilling System
6.
Post-Processing Anti-Aliasing Based On Linear G-buffer
7.
Improvement And Evaluation Of Real-time Rendering Algorithm For Aerobatic Flight Smoke
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