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61. Research Of Real-time Virtual Fitting System Based On Kinect
62. Mobile GPU Parallel Particle Swarm Optimization Algorithm Based On Compute Shader
63. Research On The Automatic Generation Method Of Mesh And Shader With Multiple Levels Of Detail
64. Volume visualization using advanced graphics hardware shaders
65. A Multi-Accelerator Architecture for Photon Mapping
66. Design And Implementation Of 3D Character Dress Up System Based On Unity And Neural Style Transfer Technology
67. The Design And Implementation Of A Graphics Performance Benchmarks System
68. The Task Of Avoiding Obstacles Under Simulated Prosthetic Vision
69. Application Research Of Unity Engine Technology In The Graduation Creation "Sitting Alone In Jingting Mountain"
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