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Keyword [Gaming]
Result: 61 - 76 | Page: 4 of 4
61. Evolving expert knowledge bases: Applications of crowdsourcing and serious gaming to advance knowledge development for intelligent tutoring systems
62. Multiplayer mobile gaming support in JAVA 2 Micro Edition
63. All forms of CMC are not created equally: Social capital in Facebook, instant messaging and online gaming
64. Adjusting payroll with changes in business volumes: An examination of Nevada gaming properties
65. An Augmented Reality Prototype for Investigating Tangible and Virtual Components in a Gaming Environment
66. The Social, Anti-Social Network: A Qualitative Study on Pro Social Benefits of Online Multiplayer Gaming
67. Serious game design and evolution of matsisle gaming project
68. Social mobile gaming applications: User practices in the mobile age
69. Cold War Games: Operational Gaming and Interactive Programming in Historical and Contemporary Context
70. The Case of Competitive Video Gaming and Its Fandom: Media Objects, Fan Practices, and Fan Identitie
71. Research On The Streaming Protocol Based On GPU Passthrough And Its Application In Cloud Gaming Platform
72. Research On The Game Production Mode Of Idol Cultivation Reality Show
73. Research On The Effect Of Gaming Elements On Users' Quantified Willingness To Continue To Participate
74. Research On Resource Optimization Of Mobile Cloud Gaming Based On Game Theory
75. Joint Power-domain And Code-domain NOMA And Resource Allocation Scheme
76. The Study On Marketing Strategy Of Company A's R Brand E-sports Game Laptop In Chengdu
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