Font Size: a A A
Keyword [Error metric]
Result: 1 - 20 | Page: 1 of 2
1. Large-scale Terrain Rendering Method With GPU-based Dynamic Error Metric
2. Study On Polygonal Simplification Algorithms With Texture Features
3. Quadric Error Metric Edge Collapse Algorithm Based On Vertex Degree
4. Surface Reconstruction Algorithm Based On Triangle Mesh
5. Research On Modeling And Simplification Of Complex Virtual Scene
6. Distance-weighted Quadric Error Metric Simplification Algorithm Based On Triangle Collapse
7. Mesh Simplification Algorithm Based On TIN Model
8. The Research Of Simplification Algorithm For Modeling Based On Visual Simulation
9. AStudy On The ErrorMetric Of Generating LOD Of Terrain
10. Research On Three-Dimensional Interactive Graphics Technology Based On OpenGL
11. Opengl-based Model To Simplify The Platform Development And Its Algorithm
12. Inverse Model Reconstruction Techniques
13. Research Of Triangle Mesh Simplification Algorithm Based On Quadric Error Metries
14. Multi-resolution Geometry Image Real-time Rending Research
15. Research On High-Performance Computing Supporting Technologies For Large-Scale3D Terrain Construction
16. Research And Implementation On The Algorithm Of LOD Model Simplification
17. Computing Medial Axis Transform By Quadratic Error Minimization
18. Features Preserving Mesh Simplification
19. Medial Axis Transform Representation And Applications Of 3D Deformable Objects
20. Applications of an Angular Error Metric to Multiple View Scene Reconstruction
  <<First  <Prev  Next>  Last>>  Jump to