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41. Machinima and video-based soft skills training
42. On Distributed Mobile Edge Computin
43. Autonomous target recognition and localization for manipulator sampling tasks
44. Apport de l'imagerie medicale et de la biomecanique pour la modelisation d'un avatar de cirque
45. Video-based avatar reconstruction and motion capture
46. Image bodies, avatar ontologies: Rendering the virtual in digital culture
47. Identification and classification of player types in massive multiplayer online games using avatar behavior
48. Self-presence: Body, emotion, and identity extension into the virtual self
49. Controlling expressive avatar gesture
50. Multi-user virtual learning environments: Design, implementation, and avatar behavior
51. 'That's me in the game': Being present and identifying avatar
52. Resource Management and Optimization in Future Optical Networks
53. Research On Recognition And Classification Of Network Avatar
54. The Research On Web-based 3D Avatar Generation And Control
55. The Representation And Interaction Of Avatar For Multi-person Cooperation In Virtual Environment
56. Research On The Construction And Application Design Of Virtual Avatar In Social Anxiety Scenarios
57. Real-time Driving Method And System Of Virtual Avatars Based On Kinect
58. Research On The Influencing Factors Of Avatar Identification In Virtual Social Interaction
59. Research And Implementation Of Facial Avatar Control Svstem Based On Hand-Over-Face
60. Design And Implementation Of Parametric Editing Algorithm For Virtual Avatar
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