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Keyword [Online games]
Result: 101 - 120 | Page: 6 of 8
101. Research On The Consumption Intention Of Online Game Players From The Perspective Of Avatar Identification
102. Research On Players' Interpersonal Communication In Online Games From The Perspective Of Identity Identification
103. A Study On Emotion Of Mobile Online Games
104. Research On The Development Strategy Of Domestic Online Games Based On Cultural Embeddedness
105. A Study On The "World View" Of Online Games
106. A Study Of Gender-switching And Player Behavior In Online Games
107. Research On Social Interaction In Martial Arts Role-playing Online Games
108. Research On Virtual Social Interaction And Campus Community Identification Based On Online Games
109. Effects of online games on student performance in undergraduate physics
110. The online gaming preferences of pre-teen girls: Exploring game preferences within the social context of an all-girls after school computer club
111. Players as knowledge producers and learners: Emergent culture, enculturation, and expertise in massively multiplayer online games
112. The Effect of Violent Online Games on Adolescents: an Empirical Study in Mainland China
113. Perception of university faculty and adult students on online games: A Q-methodology study
114. Research On The Practice Of Teenagers' Online Games In Family Situation
115. Research On The Influence Of Online Games On College Students And The Guidance Of Education
116. Research On The Interaction Mechanism Of Game Social Interaction And Offline Interpersonal Relationship
117. Unveiling The Gamers' Life ——A Case Study Of The Participation Motivation And Behavior Patterns Of The Players Of "The Glory Of Kings"
118. Digital Labor Research On Playmate Of Online Games
119. Research On The Transformation Of Social Capital And Cultural Capital In Online Games
120. Research On Game Players' Self-presentation And Its Influence On Interpersonal Communication ——Based On A Case Study Of "Ling Of Glory"
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