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Keyword ["Eight Glory Eight Shame"]
Result: 81 - 100 | Page: 5 of 6
81. The Influence Of Physical Exercise On Student's Sense Of Shame
82. Unveiling The Gamers' Life ——A Case Study Of The Participation Motivation And Behavior Patterns Of The Players Of "The Glory Of Kings"
83. Research On Virtual Social Networking Of Mobile Game Players In "king Of Glory"
84. Research On Game Players' Self-presentation And Its Influence On Interpersonal Communication ——Based On A Case Study Of "Ling Of Glory"
85. An Analysis Of The Influencing Factors Of The Consumption Behavior Of The Game Virtual Products
86. Analysis On The Influencing Factors Of The High Popularity Of The Image Of King Of Glory From The Perspective Of Communication Studies
87. The Influence And Reflection Of Mobile Game Interactivity On User Stickiness
88. Study On The Continuous Use Intention Of Female Competitive Mobile Game Players
89. The Research On The Cultural Communication Effect Of The Online Game "Glory Of Kings"
90. Research On The Player's Identity Of "Glory Of Kings"
91. A Study On The Relationship Between Peer Relations,Sense Of Shame And Bullying Among Middle School Students
92. The Relationship Between Shame And Aggression Of Adolescents:the Mediating Role Of Self-compassion
93. The Relationship Between Shame And Aggressive Behavior In Middle School Students:the Chain Mediating Role Of Cognitive Emotion Regulation And Anger Emotion
94. The Effect Of Ego-depletion On College Students' Deceptive Behavior
95. Research On Early Warning Mechanism Of Academic Misconduct In Japan
96. Research On The Shame Education Of Primary And Secondary School Students In The Age Of Value Pluralism
97. Research On The Teaching Problems And Strategies Of The "Glory Of Labor" Subject Unit In The Unified Edition Of Senior High School Chinese
98. Analysis On The Current Situation And Countermeasures Of Chinese Shame Education In Middle School History Teaching
99. The Construction Of Traditional Festivals In "Glory Of The King" From The Perspective Of Ritual
100. Demands For Game Fairness: An Empirical Study Of Young Gamers' Motivations For E-sports Games
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