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Result: 101 - 120 | Page: 6 of 7
101. The impact of a supervisor-generated metaphor on the clinical hypothesis formation skills of counselors-in-training
102. Evolution and the problem of natural evil: A theological response to evolution-generated pain and suffering that seeks to preserve the divine goodness through the use of a deistic interpretation of modern neo-Darwinism
103. The buffering effect of leisure-generated social support and self-determination dispositions against life stress on mental and physical health
104. Wittgenstein's 'Tractatus' and logical empiricism: A comparison of semantically and epistemologically generated philosophies
105. 'Il Nome' for soprano and computer-generated and processed sounds. (Original composition);
106. FORMATTING EFFECTS ON THE USE OF COMPUTER-GENERATED ALPHANUMERIC DISPLAYS: THE MODERATING EFFECTS OF TASK CHARACTERISTICS (SEARCH, SCANNING, HUMAN PERFORMANCE, PREDICTION, FORMAT)
107. A COMPARISON OF ACHIEVEMENT OF STUDENTS USING STUDENT GENERATED NOTES VS. TEACHER GENERATED NOTES
108. EFFECTS OF USING TEXT STRUCTURE AND SELF-GENERATED QUESTIONS ON COMPREHENSION OF INFORMATION FROM THREE LEVELS OF TEXT STRUCTURE AS MEASURED BY FREE RECALL (SCHEMA, METACOGNITION, STUDY SKILLS)
109. The Role of Internet in Shaping the Healthcare Market Dynamics
110. Research On Motivations Of User-Generated Playlists In Online Music Streaming
111. A Study On Digital Cinema Lighting
112. How The Vastness Of The Skeleton In The Works Of The Crippled Is Generated
113. From The Staffage To The Formative Space-time
114. The Research In Deflower And Discard Based On Story Narration Principles
115. Study On The Dynamic Processes Of Event-Based Prospective Memory And Potential Influence Factors
116. Research On The Dynamic Impact Of Social Media User And Marketer Generated Content On The Box Office
117. A Report On The E-C Translation Of Social Media Marketing:Strategies In Utilizing Consumer-generated Content(Chapter Three)
118. The Influence Of Instructor-generated Drawings On Video Learning Performance:The Role Of Learners ’ Prior Knowledge And Generative Learning Strategies
119. Research On The Application Of Computer-generated Art In Dynamic Visual Identity Design
120. A Study Of Strategic Maneuvering Generated In Doctor-Patient Conversation:from The Perspective Of Pragma Dialectics
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