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Research On The Perception Process Model Of VR Interactive Products Based On Embodied Cognition

Posted on:2022-09-14Degree:MasterType:Thesis
Country:ChinaCandidate:L LuoFull Text:PDF
GTID:2518306527471534Subject:Design
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In the field of digital interaction,with the intervention of virtual reality and artificia l intelligence technology,the possibility of interaction design has greatly increased.Wit h the release of the first VR all-in-one machine Oculus Quest,due to its internal-outwar d tracking technology and relatively low price,it opens The consumer market for VR inte ractive products is also presented,and at the same time,it also poses new challenges to th e research of interactive design theory and methods.The maturity of VR technology ha s brought about revolutionary changes to the traditional screen-based interaction metho d.Interactors have entered the era of physical interaction from manual interaction.At th e same time,it poses new challenges to traditional interaction design theories.In the ne w interactive environment,the spatial dimensions and Perception channels have increase d significantly.Therefore,researchers need to understand the relationship between the hu man body,environment and cognitive psychology.In order to create a virtual reality inter active environment highly coupled with the human body,it is necessary to understand em bodied identity from the perspective of interaction design.Know the theory and integrat e it into the field of VR interaction design.In the preliminary research of this subject,the author mainly started with the close re lationship between embodied cognition,virtual reality,and human-computer interactio n.First,the concept and connotation of embodied cognition and the current research statu s at home and abroad were thoroughly investigated.Discuss the relationship between soci al development,digital environment and embodied cognition respectively.In the proces s of social development,humans have accumulated a large number of natural,subconscio us,and instinctive interactions through interactions with the real environment;in the relat ionship between the development of the digital environment and embodied cognition,it i s necessary to integrate the existing natural interactions The theory and the embodied sch ema theory are combined to clarify the embodied cognitive elements with reference valu e for the design of VR interactive products.In the mid-term of this project,five embodied cognitive elements are researched thro ugh user experience theory.Through the role of embodied cognition elements in the inter action process and the impact on user experience,the analysis of embodied cognition-use r experience element correlation model is obtained.Finally,the author verifies the relatio nship between the two elements of embodied cognition,the differences in user characteris tics and the schema of interactive behavior,and the user experience.Taking the first chapt er of the VR interactive product "half life: Alyx" as a research case,firstly,after investiga ting the user experience and user characteristic differences of the experimental subjects,t he experimental data is preprocessed,and finally the user characteristic differences are ob tained through the prism algorithm.The rule set of interactive behavior schema and use r experience,and the rule set was verified by the heart rate data collected during the exper iment.
Keywords/Search Tags:Virtual reality, embodied cognition, user experience, interaction design
PDF Full Text Request
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